National Curriculum Expectations for times tables:
Year 1 - Count in multiples of 2,5 and 10. Recall and use doubles of all numbers to 10 and corresponding halves.
Year 2 - Recall and use multiplication and division facts for the 2, 5 and 10 multiplication tables, including recognising odd and even numbers.
Year 3 - Recall and use multiplication and division facts for the 3, 4 and 8 multiplication tables.
Year 4 - Recall multiplication and division facts for multiplication tables up to 12 × 12.
Statutory Multiplication Table Check (MTC) for all pupils in Year 4 commences from June 2020.
Year 5 - Revision of all times tables and division facts up to 12 x 12.
Year 6 - Revision of all times tables and division facts up to 12 x 12.
How to use Chesswood Cards
- A set of cards will be created for a single times table.
- Each card will include a calculation (1 x 2).
- The answer will be on the reverse (2).
- The set will be learned in order with three seconds to answer each calculation, checking the answer before proceeding if correct or starting again if incorrect.
- Once the order of questions has been mastered, the children will be able to answer the times table in any order by shuffling the cards.
- After this, the answers will be utilised in order to learn the associated division facts, when mastery is achieved the pack can once again be shuffled.
- Next, the calculations and answers can be mixed up to demonstrate true mastery of that times table.
- A new set of cards will then be provided to learn the next times table.
- Order (2, 5, 10, 3, 4, 8, 6, 7, 9, 11, 12)
Year 3 – AA.1 to AA.13, BB.1 to BB.11, CC.1 to CC.12, DD.1 to DD.7
Year 4 – E.1 to E.8, F.1 to F.13, G.1 to G.16, H.1 to H.14, I.1 to I.5, J.1 to J.12, K.1 to K.12, L.1 to L.9
Year 5 – D.1 to D.24, E.1 to E.17
Year 6 – C.1 to C.19, D.1 to D.14
Times-tables: restricted to those set by the teacher or as part of the automatic training mode in Gig (see below). Roughly 1 in 5 questions are division.
Reasons to play in the Garage: we recommend the Garage is the default game to play as it's designed to help pupils get faster. After a few games, the TT Rock Star software engine starts to work out which number facts each pupil struggles with and then begins presenting those questions more frequently.
Times-tables: restricted to those set in the Schedule by the teacher. Roughly 1 in 5 questions are division.
Reasons to play in the Arena: The Arena, like the Garage, is only for practising the times tables that the teacher has set. The difference is that it's a multiplayer game for pupils to perform with other bandmates! Pupils join a game at the same time and compete to see who can answer the most questions.
This is not the most effective game mode for pupils to reach mastery (that would be the Garage)
A new Arena game starts every 15 seconds; there is no difference in Wembley, Millennium, etc. it just makes it easier for friends or for the teacher to tell others which game they want others to play in, e.g. "Everyone join Wembley!"
Times-tables: unrestricted, i.e. questions from 1 × 1 up to 12 × 12 are possible. Roughly 1 in 5 questions are division.
Reasons to play in the Studio: we would get pupils to play in the Studio to have a measure of their overall speed on all the times tables. Much like being in a recording studio, this is where we want TT Rock Stars to record their best performances.
The TT Rock Star engine works out your mean score over the last 10 games in the Studio and it's your speed in the Studio that determines your rock status. The more questions on average that you answer correctly in a minute, the higher your status.
Times-tables: unrestricted. Roughly 1 in 5 questions are division.
Reasons to play in the Festival: This is the multi-player version of the Studio - students face questions up to 12×12 while competing against players from around the world.
A Gig game issues 100 multiplication questions starting with 10 questions on the 10s, followed by 10 questions on each of the 2s, 5s, 3s, 4s, 8s, 6s, 7s and 9s and then 5 questions on the 11s and the 12s. There is a 5 minute time limit and pupils will not necessarily get round to answering all 100 questions during that time, which is fine.
After their first Gig, pupils will be placed at the best starting point on our training course. In other words, it's not just a baseline measure, it's also a diagnostic tool for our algorithm. In addition, pupils are directed to play a Gig game after learning every table as a way to track performance over time and adjust their learning pathway as necessary.
Practice mode for the Multiplication Tables Check (MTC) - 25 multiplication questions up to 12 x 12 are provided with 6 seconds to answer each one.
Links to times tables games and activities
Weekly homework will state the tables focus for the week for each year group. The links and documents below will provide you with many different activities and games to support children in learning their tables. Be sure to scroll right to the bottom to gain access to all the resources. The maths team will keep adding to this page.
All Tables - Websites and Games
Multiplication.com - games and quizzes
Woodlands Resources - links to lots of interactive games
TopMarks Games - on-line games, including tablet friendly games
What 2 Learn Underwater times tables game for all tables
Maths Trainer Multiplier - Choose your times table and the cut off time - tests quick recall
Teaching Tables - Subscription only but evaluation games available
Primary Resources - Games and printables
Activity Village - Times tables printables - including flash cards which are a very good way to increase speed in a competitive way.
Teaching Image Maths Worksheets Basic website but some good printable resources
Times Tables Songs
Cambridge Online App - useful App for use on tablets